Aug 16, 2006, 04:18 AM // 04:18
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#2
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Wilds Pathfinder
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Each pip of health regeneration is 2 health a second, so it's 140 HP total.
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Aug 16, 2006, 04:20 AM // 04:20
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#3
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Frost Gate Guardian
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oh ok
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Aug 16, 2006, 04:20 AM // 04:20
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Yeah. I only use it to counter poison/bleeding/etc..
And mines @ 9 seconds.. so its 180 hp for me O.o
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Aug 16, 2006, 04:21 AM // 04:21
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#5
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
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Aug 16, 2006, 04:21 AM // 04:21
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#6
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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plus ~40 extra from devine favor, depending on the build
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Aug 16, 2006, 04:34 AM // 04:34
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#7
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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The maximum for Healing Breeze (without unpredicible spikes) is +9 Health Regen for 10 seconds, which is 180 hp (as said by Carl Butanananowski).
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree.
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Aug 16, 2006, 04:51 AM // 04:51
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#8
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Banned
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A waste on a primary Warrior or primary Monk's skill bar.
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Aug 16, 2006, 05:33 AM // 05:33
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#9
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
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The thing is in higher levels of the game, even 9 regen isn't enough to compensate for damage taken, meaning you have to spend more energy healing the target with direct heals, as Curse You pointed out. On the other hand, you should also take into consideration that if the target reaches full health 4 seconds into a 16 healing prayers breeze (9 regen), if my math is correct, this will equal a 72 point heal for ten energy...which is basically a waste, and is similar to using Heal Other on someone that had only lost 70 hp...Meaning it's not that hard to overcompensate with a breeze. You should have a prot monk to get rid of degen so the healing monk doesn't have to worry anything about it anyway.
So yes I would say it's a waste on most skill bars really. But that's just my opinion.
Last edited by whobitz; Aug 16, 2006 at 05:37 AM // 05:37..
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Aug 16, 2006, 08:14 AM // 08:14
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Hybrind (e/mos) Flag runners use it, it is like a expensive variant of Troll Undigent, which can be cast faster. Excelent for those guys, which will have to MOVE when healing and countering a lot effects as poison and bleed. It is good skill in AB too, where you must heal while moving too.
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Aug 16, 2006, 10:42 PM // 22:42
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#11
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
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That said, it's still a fairly inefficient heal.
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Aug 16, 2006, 11:10 PM // 23:10
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#12
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Ascalonian Squire
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There are ways to make it more effective. If you use blessed aura and a 20 enchant axe/sword/staff then its 15~ seconds or so. That would be closer to 300 hps including the df bonus. This is especially effective with say a divine spirit build ( one of my favorite pve healer builds).
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Aug 16, 2006, 11:26 PM // 23:26
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#13
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Academy Page
Join Date: Jul 2006
Location: Pennsylvania
Guild: The Commrade Hellfighters [TCH]
Profession: W/Mo
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Quote:
Originally Posted by Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
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Not really a waste at all...when im solo farming hydra it keeps me alive along with live vicariously.......
btw. if you have warriors endurance...it doesnt really matter if its a waste cuz youll gain bak tht energy in like 5 seconds
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Aug 17, 2006, 02:15 AM // 02:15
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#14
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Ascalonian Squire
Join Date: Aug 2006
Location: Canada
Guild: Rising of Blades[RoB]
Profession: R/Mo
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Im at 140 hp.
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Aug 19, 2006, 03:36 PM // 15:36
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#15
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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he who said healing breeze is a waste on a primary monks and/or warrior build is useless, is useless in any group i form.
1) is this implying that is great on primary Necro, Mesmer, Ranger, eles, 'sin, etc..blah blah blah?
2) your obviously not getting the bigger picture, or your to close-minded to see/ realize how its (undoubtedly) kept you alive on more than 1 occasion.
3) if there was a Hit&Run healer, there main skill would be healing breeze
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Aug 19, 2006, 04:57 PM // 16:57
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#16
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I don't get where this "healing breeze is inefficient" comes from.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex.
It's also a fairly fast cast at 1 second.
It's comparable to Troll Unguent; it's a faster cast, and so less likely to be interrupted, and unlike troll duration can be extended. On the other hand it costs 5e more, and can be stripped.
It's not a bad skill, it's just that its effect is too slow against spike damage, and outside random arena you should have monks/rits with you with more effective spike-heals.
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Aug 20, 2006, 01:06 AM // 01:06
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
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it is not a waste at all on monks skill bar untill they get healing touch for thier own self heal and at the lower level.When you need to do a little spam heal here and there Orisons is better but for bigger heals Other is better when you don't have Word.
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Aug 20, 2006, 04:01 AM // 04:01
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#18
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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It's passable in PvE; but then, what isn't?
Get into upper PvP and it's utterly worthless on a Monk's skillbar.
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Aug 20, 2006, 04:12 AM // 04:12
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#19
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Jungle Guide
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it can be used effectively like a faster casting/recharging heal seed on focused targets (ghost)
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Aug 20, 2006, 04:43 AM // 04:43
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#20
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Numa Pompilius
I don't get where this "healing breeze is inefficient" comes from.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex.
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So you're saying a monk is gonna go around with 9 healing prayers...? I guess when I was a lower level it was kinda l33t because everyone had 240 hp or so instead of ~480, but I could still get a high level in healing prayers to make it useful. But other than lower levels, when are you going to use 9 points in healing prayers? (unless of course you're an uber mending/breeze wammo that needed to get 10 regen when using both ) I guess I'm only considering the skill as a level 20 and other than on a flag runner or something like that I don't know of a great use for it because other heals are more effiecient. Also consider the fact that, in PvP, many teams use some kind of spike, and it's not meant for preventing large amounts of damage all at once. Thats where that infuse comes in.
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